The Final Review Prep Talk
By ELIZABETH McCARTER
Published: June 28, 2010
If you have spent any amount of time checking out this or any other design website, chances are you have made it through a few juried reviews, critiques, or presentations. If you ask me, this is one of the hardest things about what we do as designers: putting our work, and therefore ourselves, out there for others to judge. Hours of eye-bleeding computer work may come down to pinning up a few 11x17 presentation boards that will be studied for a few minutes, critiqued, and then onto the next person. So to say the least, this can be a nerve-wracking scenario, and it’s often difficult to hear criticism. The important thing to know at this stage is how you present yourself, and how you react to the feedback you receive. So in preparation for such moments, I like to remind myself of a few things while I am working on a project, and before I go into the final presentation or review:
1. Remember who you are designing and presenting for- Eventually, that’s what this is all about: the client. You need to make your ideas relevant and clear to a particular person or group of people. It may be your professor, it may be a panel of judges for a competition, it may be a company, it may be the military, it may be everyone who has arthritis. But if they react negatively to your ideas, it may not be that your design is flawed, but the manner in which you are presenting it is ineffective for them. Which brings me to my next point:
2. It’s not about you- An exact quote, this was probably one of the best pieces of advice I’ve gotten from a professor. If you can emotionally (not mentally) distance yourself and remove your own biases from what you are designing, you will A) be more likely to meet your client’s needs and B) be able to receive criticism professionally, not personally. This is not to say that you should create uninspired designs or be afraid to incorporate your personal style, but you have to consider the wants, needs, and perspectives of your clients first and foremost.
3. Any review is a good review- Taken the right way, both a “good” and a “bad” review can have beneficial effects. If you get positive feedback, it gives you the opportunity to recognize what parts of your process were successful. It should also encourage you to keep pushing, always challenging yourself and never getting complacent. If you get less than positive feedback, it allows you to step back and figure out where you went astray, and it can fire you up to prove your design savvy on the next project.
Having said all this, its also important to get as many respected views as you can on a design, in all stages of the process as it evolves. One person does not possess the all-powerful opinion. Just make sure everyone you ask is aware of the project’s context, because context changes everything. And if you don’t like what you hear, especially from a friend, don’t get offended. The people who want to help you are the ones who are willing to critique you. There is nothing more useless than asking the opinion of someone who will shower you in praise every time, just to avoid hurt feelings. And hey, if your professor doesn’t like some of your work, it’s actually NOT the end of the world. Really. You’re in school to make mistakes, so make them and learn from them while you can.
Elizabeth McCarter AKA "Liz" is a third year Industrial Design student at Syracuse University. Outside of pursuing her degree in Industrial Design Liz runs Cross Country for the track team at Syracuse and also enjoys sculpture, painting, and is interested in environmental policy. View Elizabeth McCarter's online portfolio!
If you have spent any amount of time checking out this or any other design website, chances are you have made it through a few juried reviews, critiques, or presentations. If you ask me, this is one of the hardest things about what we do as designers: putting our work, and therefore ourselves, out there for others to judge. Hours of eye-bleeding computer work may come down to pinning up a few 11x17 presentation boards that will be studied for a few minutes, critiqued, and then onto the next person. So to say the least, this can be a nerve-wracking scenario, and it’s often difficult to hear criticism. The important thing to know at this stage is how you present yourself, and how you react to the feedback you receive. So in preparation for such moments, I like to remind myself of a few things while I am working on a project, and before I go into the final presentation or review:
1. Remember who you are designing and presenting for- Eventually, that’s what this is all about: the client. You need to make your ideas relevant and clear to a particular person or group of people. It may be your professor, it may be a panel of judges for a competition, it may be a company, it may be the military, it may be everyone who has arthritis. But if they react negatively to your ideas, it may not be that your design is flawed, but the manner in which you are presenting it is ineffective for them. Which brings me to my next point:
2. It’s not about you- An exact quote, this was probably one of the best pieces of advice I’ve gotten from a professor. If you can emotionally (not mentally) distance yourself and remove your own biases from what you are designing, you will A) be more likely to meet your client’s needs and B) be able to receive criticism professionally, not personally. This is not to say that you should create uninspired designs or be afraid to incorporate your personal style, but you have to consider the wants, needs, and perspectives of your clients first and foremost.
3. Any review is a good review- Taken the right way, both a “good” and a “bad” review can have beneficial effects. If you get positive feedback, it gives you the opportunity to recognize what parts of your process were successful. It should also encourage you to keep pushing, always challenging yourself and never getting complacent. If you get less than positive feedback, it allows you to step back and figure out where you went astray, and it can fire you up to prove your design savvy on the next project.
Having said all this, its also important to get as many respected views as you can on a design, in all stages of the process as it evolves. One person does not possess the all-powerful opinion. Just make sure everyone you ask is aware of the project’s context, because context changes everything. And if you don’t like what you hear, especially from a friend, don’t get offended. The people who want to help you are the ones who are willing to critique you. There is nothing more useless than asking the opinion of someone who will shower you in praise every time, just to avoid hurt feelings. And hey, if your professor doesn’t like some of your work, it’s actually NOT the end of the world. Really. You’re in school to make mistakes, so make them and learn from them while you can.
Elizabeth McCarter AKA "Liz" is a third year Industrial Design student at Syracuse University. Outside of pursuing her degree in Industrial Design Liz runs Cross Country for the track team at Syracuse and also enjoys sculpture, painting, and is interested in environmental policy. View Elizabeth McCarter's online portfolio!
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